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Games like grimgrimoire6/24/2023 ![]() You don’t have control of any character and you can’t explore – you go from battle screen to conversation screen, and vice versa, with only menus in between.Īs you might expect, loops two, three, and so on, slowly reveal more secrets and story as you work to find some way to avert disaster. Most of the story and dialogue in GrimGrimoire OnceMore is told through 2D conversation screens, two or more characters on each side of the screen, visual-novel style. What began as a simple magical school story becomes far more interesting as a groundhog week scenario. She has what she learned, the grimoires (spell books) she collected, but now needs to learn everything she can in order to defend the tower, and she has only five days to learn it. Because what happens next is Lillet wakes up OnceMore in her bed on the first night, aware of everything that transpires for the next five days. I said you can see where this is going, but perhaps not. Lillet must take all she’s learned and fight to stay alive, but before long the Archmage arrives, students and teachers alike fall to the onslaught and it’s all over. One night, after just five days of scant tutorials/lessons, the Tower’s seal is broken and all hell breaks loose inside. ![]() She has free run of the place during the day to go about her studies, but at night she is warned to stay in her rooms, for the ghost of a malevolent witch stalks the halls, and secret doors are not to be trusted, lest she accidentally releases the Archmage. Here she will learn magic from an assortment of unhinged professors and make friends with her classmates – think Hogwarts but all in one huge unfeasible tower. Young magician-in-training Lillet Blan arrives at the Silver Star, an impossibly massive Babel-like tower so tall it reaches beyond the clouds. Maybe the thing that really sets it apart is the setting of an RTS in a 2D vertical format, something I don’t think I’ve ever seen before or since. GrimGrimoire OnceMore’s combat system is a 2D RTS with a pinch of tower defense thrown in, in the same way Real Time Strategy games have always had a ‘wave’ or horde style to them before those terms really gained traction. These two aspects work together, but could easily have been completely split apart like they are in 13 Sentinels. GrimGrimoire OnceMore shares with 13 Sentinels a real division into two sections an involving visual novel narrative and real-time strategy battles. If there’s a single game that comes to mind over and over again in the last two years as a it’d-be-nice-to-play-that-again-game, it’s 13 Sentinels. I’m coming at this title a GrimVirgin, excited that Vanillaware are re-releasing back-catalogue games from 2007 that I never got chance to play, and as a massive fan/veteran of 13 Sentinels Aegis Rim. Well, it may be Once More for some, but for me, this is the first time. Is it worth another go round? The Finger Guns Review: Once, More, Three times a young witch-in-training must take down 2D vertical battlefields filled with fairyfolk in an enhanced re-release of GrimGrimoire.
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